International Journal of Biomedical and Clinical Sciences
Articles Information
International Journal of Biomedical and Clinical Sciences, Vol.5, No.1, Mar. 2020, Pub. Date: Jan. 14, 2020
The Effect of Brain Training Game (Lumosity) on Cognitive Functions (Memory, Concentration and Reaction Time) to Private Medical College Student in Malaysia – Randomized Controlled Trial (RCT)
Pages: 1-4 Views: 2114 Downloads: 1921
Authors
[01] Yathavee R. Raja Deran, Faculty of Medicine, Melaka Manipal Medical College (MMMC), Manipal Academy of Higher Education (MAHE), Muar, Malaysia.
[02] Seow Jiin Miin, Faculty of Medicine, Melaka Manipal Medical College (MMMC), Manipal Academy of Higher Education (MAHE), Muar, Malaysia.
[03] Vinuri Udara Uduwela, Faculty of Medicine, Melaka Manipal Medical College (MMMC), Manipal Academy of Higher Education (MAHE), Muar, Malaysia.
[04] Eric Wong Guan Yang, Faculty of Medicine, Melaka Manipal Medical College (MMMC), Manipal Academy of Higher Education (MAHE), Muar, Malaysia.
[05] Kiiran Raj Prabaharan, Faculty of Medicine, Melaka Manipal Medical College (MMMC), Manipal Academy of Higher Education (MAHE), Muar, Malaysia.
Abstract
Brain training is a program or activity which claims to improve a cognitive ability or general capacity by repeating certain cognitive tasks over a period of time. Well-defined cognitive processes and abilities that are trained by brain training games are speed of information processing, attention, memory and problem-solving. These functions are best to be referred as human cognitive function which involve in our daily life executive function. There are many ways to enhance the cognitive function; one of them is by practising brain training games. This study was done to determine the effect of brain training games on memory, concentration and reaction time among the medical students of private medical college, Malaysia. A randomized controlled trial was conducted on this research. The study was held in Melaka Manipal Medical College (MMMC), Muar campus in Johor, Malaysia from June 2019 to July 2019. A total of 40 students participated in this study. After signing their informed consent, they were randomly assigned to either the intervention group (brain training game) or control group (did not play any brain training games at all). The intervention group played the braining training game (Lumosity) about 15 minutes for 5 days. All participants were assembled in the computer laboratory and asked to perform the specific cognitive tests before and after the training. The specific cognitive tests are visual memory, verbal memory, number memory, concentration and reaction time. From this study, we found that there is no significant difference between the brain training group and control group however there was a significant improvement (p value of 0.003) in only visual memory between pre-test and post-test of brain training group but no significance in verbal memory, number memory, concentration and reaction time. In regards to visual memory score, the mean of post-test of intervention group was 9.90 which was higher than the pre-test of intervention group that had mean score of 8.90. The finding of the present study shows that there is improvement of visual memory after playing brain training games. While, there is not much different in the students who don’t play brain training games.
Keywords
Randomized Controlled Trial (RCT), Brain Training Games, Cognitive Function
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